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Finally got around to playing this game, and it's just as good as people say! Really frustrating, too, but that just makes me want to play it multiple times. 

Also, the tone, map exploration, conversation/relationship management, and "skill" juggling to gain access to different routes remind me a bit of Saltsea Chronicles.

(+4)

I downloaded this game three years ago, and it still remains one of my favorites. This game is a master class in how to marry gameplay and narrative themes. Becoming well-traveled matures your deck, but makes conversations harder when you've returned home. Or you can staunchly refuse to change your deck, only to be met with strangers that have no chance of understanding you. Each playthrough remains impactful, no matter the choices you make.

I don't always love difficult games, but I have a soft spot for those that back up the challenge through the story, and make failures and successes feel that much more meaningful. There's something fascinating about a game that doesn't let you save and reload after a failure, but instead forces you to live with it. It makes for a much more compelling story.

There's so much I love about this game, but I would be amiss to not mention the fantastic art and music. Seriously - this soundtrack is a bop, and makes for perfect road trip music.

If there was one indie game I wish more people would talk about, it's this one. If you like roguelikes, deck-builders, good storytelling, or even just like the art style, definitely check this out.


(+2)

This was an nice game. I like the art style and found the mechanic very interesting, but it also was suprisingly hard, the auto save, repeatly locked me in conversations i couldnt win, still enjoyed it despite the fustration.

I really enjoyed this ride! I felt connected to the characters and loved the customization. The art is beautiful and engaging and the gameplay is super unique

(+1)

What an exceptional game. I got sucked into it enough to complete my first playthrough in one day, and I can't wait to start another. The art, the music, the writing, all are superb. I especially appreciate that failing conversations felt as much a part of my character's story as succeeding, and made my achievements feel all the sweeter when I managed to pull through despite the setbacks. Overall, a great experience that'll stick in my mind for a long while.

I know I'm very late to the party, but this game is truly unlike anything  else I've come across in my years of "gaming." I have finished 3 full playthroughs, and found a different ending each time. Mimi and Theo are just adorable. This game is so pure and refreshing. Ugh, I can't say enough good things. 

(+2)

This game's good and I'm on my 3rd run so ig i like it enough. The art and story are fantastic. And the description seemed really cool. But I find it so frustrating and genuinely not fun to play most of the time. I got this as part of a bundle and didn't know much about it or what to expect in terms of game play. I'm continuing to play it because I like the story/character/idea of the game, but the mechanics are just too punishing for me to say that I actually like it. I think it would really benefit from rewards for replays (better deck, not getting as fatigued, etc) because this type of stuff is what kills it on the reruns for me.

That being said, again, its a good game! And if it seems like something you would like, totally get it! It's beautiful and interesting with a unique style of play. I have replayed it 3 times not liking the game play so it's really winning. I just have some personal gripes that made me frustrated about the system, as a lot of times you are set up for a forced failure (no matter the original deck) lmao

has got to be one of my favorite games!! I haven't found anything else like it. 

i loved playing this game so much, and loved watching my girlfriend play it just as much honestly! seeing the different ways our stories played out was so cool and we both felt satisfied with our very different endings

This is the first time I've finished a game and immediately wanted to throw myself into the next playthrough. So well done.

(+2)

Elias is such a good friend ;_;

I love that I can plop back home with a hand full of fatigue and non-Bartow cards and he can still match with Accommodate, barely getting the conversation by with Accord.

But also, it was terrifying that I had to rely on him to do so! And heartbreaking to toughen up with Square and Diamond cards for the far towns, alienating the circle of Circle friends in near towns; it felt too limiting otherwise, like willingly stagnating as a sheltered kid. Or maybe I just suck lol.

(+1)

Amazing art style !

(+1)

loved this game! A friend had gifted me the indie bundle for palestine aid back in june and i got around to this one today. Finished my first playthrough in a go :D
The game mechanics work really well and I like that there are no 'perfect choices'. I'll probably be replaying this at some point to see a couple of places/conversations I couldn't get to the first time around. World-building was also v interesting!

(+1)

Hi, first of all the game is amazing!!!! Played through it once and fell in love ngl. I really had to restrain myself from playing it til 3 am.

I bought the game through the bundle for racial equality and was wondering if that still allows me to get a steam key? I'm a completionist at heart and I really want to 100% the game. Thank you for such an amazing game!!!

(2 edits)

Weirdly enough I'm getting an unhandled page fault on read access to 0x24 at address 0x69885BD5 (and consistently so, the only variable is the thread ID) when running it under wine. Removing dxvk from the equation didn't change anything either.


If anyone gets version 4 to run under Linux (or some other version I'd have access to), please do let me know, since from what I've seen so far this does seem pretty nice & I'd like to at least be able to give it a proper try beyond a few seconds into it (it crashes a few seconds after clicking "Begin Story" / after the last card in the first round was played; whichever happens first).

This seems to be a bug introduced *somewhere* in wine 6.x; 5.22 runs the game without issue.

(1 edit)

Hey!

I just recently made a video on my top 50 recommendations for the Palestine bundle and included yours in the first video as its one of the best Indies I played in the last year:

I would love if you could tweet/mention your inclusion on social media/newsletter/discord if you enjoy the video. :)

Thanks a ton for making a fun game!

Regards,

Marco

(2 edits) (+2)

oh this game! oh! this game really did swell like a triumphant score in me as i played; the card matching is a very unique, frustrating and analogous bedrock to the game mechanics. i'd say it mimics the rhythm and cadence of a conversation well, and all its lil aggressions and the like. i deeply enjoyed just going around and talking to people and trying my damnedest to talk to people and not at or past them--or, in the game-specific terms, having the right cards at the right time in the right positions. the worldbuilding and the WRITING is MWAH MWAH i was really excited to go places, read the little vignettes, and feel like the traveler. and i did. what a delight. a joy. will be replaying

Downloaded this exactly one year ago and played it a couple of months after but, gosh, I just keep coming back to it. What a good, special game. Lovely story, interesting endings, amazing characters. Overall a fantastic experience. Really, really fond of it.

(+2)

i very rarely write reviews of things, but this game is just too good for me to not say anything about it. i first acquired it in 2020 through the racial justice bundle, but its such a good game i decided to buy it again today.

it really is a wonderful cozy game, every time i replay it (which is often) it feels like returning to my hometown. the game play fits the atmosphere and story really well, and the structure of the story makes it so that the game mechanics never get too easy. even when you fail conversations it doesn't feel like a disappointment, just a consequence of the changing experiences of the main character. the dev team pulled the conversation/card game format off in such a beautiful, poetic way.

easily one of my favorite games of all time

(+1)

This is a really great example of how to match story with gameplay. Everything meshes together so nicely, and even though there are no words on the cards they really get across the idea of navigating your way through a conversation a lot better than the charisma/speechcraft systems in most RPGs that involve that kind of stat.

I'd love to see a Linux version of this if you ever find you can spare the time and effort to produce one, but I played through the whole thing using WINE and didn't run into any problems at all.

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