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Finally got around to playing this game, and it's just as good as people say! Really frustrating, too, but that just makes me want to play it multiple times. 

Also, the tone, map exploration, conversation/relationship management, and "skill" juggling to gain access to different routes remind me a bit of Saltsea Chronicles.

(+4)

I downloaded this game three years ago, and it still remains one of my favorites. This game is a master class in how to marry gameplay and narrative themes. Becoming well-traveled matures your deck, but makes conversations harder when you've returned home. Or you can staunchly refuse to change your deck, only to be met with strangers that have no chance of understanding you. Each playthrough remains impactful, no matter the choices you make.

I don't always love difficult games, but I have a soft spot for those that back up the challenge through the story, and make failures and successes feel that much more meaningful. There's something fascinating about a game that doesn't let you save and reload after a failure, but instead forces you to live with it. It makes for a much more compelling story.

There's so much I love about this game, but I would be amiss to not mention the fantastic art and music. Seriously - this soundtrack is a bop, and makes for perfect road trip music.

If there was one indie game I wish more people would talk about, it's this one. If you like roguelikes, deck-builders, good storytelling, or even just like the art style, definitely check this out.


(+2)

This was an nice game. I like the art style and found the mechanic very interesting, but it also was suprisingly hard, the auto save, repeatly locked me in conversations i couldnt win, still enjoyed it despite the fustration.

I really enjoyed this ride! I felt connected to the characters and loved the customization. The art is beautiful and engaging and the gameplay is super unique

(+1)

What an exceptional game. I got sucked into it enough to complete my first playthrough in one day, and I can't wait to start another. The art, the music, the writing, all are superb. I especially appreciate that failing conversations felt as much a part of my character's story as succeeding, and made my achievements feel all the sweeter when I managed to pull through despite the setbacks. Overall, a great experience that'll stick in my mind for a long while.

I know I'm very late to the party, but this game is truly unlike anything  else I've come across in my years of "gaming." I have finished 3 full playthroughs, and found a different ending each time. Mimi and Theo are just adorable. This game is so pure and refreshing. Ugh, I can't say enough good things. 

(+2)

This game's good and I'm on my 3rd run so ig i like it enough. The art and story are fantastic. And the description seemed really cool. But I find it so frustrating and genuinely not fun to play most of the time. I got this as part of a bundle and didn't know much about it or what to expect in terms of game play. I'm continuing to play it because I like the story/character/idea of the game, but the mechanics are just too punishing for me to say that I actually like it. I think it would really benefit from rewards for replays (better deck, not getting as fatigued, etc) because this type of stuff is what kills it on the reruns for me.

That being said, again, its a good game! And if it seems like something you would like, totally get it! It's beautiful and interesting with a unique style of play. I have replayed it 3 times not liking the game play so it's really winning. I just have some personal gripes that made me frustrated about the system, as a lot of times you are set up for a forced failure (no matter the original deck) lmao

has got to be one of my favorite games!! I haven't found anything else like it. 

i loved playing this game so much, and loved watching my girlfriend play it just as much honestly! seeing the different ways our stories played out was so cool and we both felt satisfied with our very different endings

This is the first time I've finished a game and immediately wanted to throw myself into the next playthrough. So well done.

(+2)

Elias is such a good friend ;_;

I love that I can plop back home with a hand full of fatigue and non-Bartow cards and he can still match with Accommodate, barely getting the conversation by with Accord.

But also, it was terrifying that I had to rely on him to do so! And heartbreaking to toughen up with Square and Diamond cards for the far towns, alienating the circle of Circle friends in near towns; it felt too limiting otherwise, like willingly stagnating as a sheltered kid. Or maybe I just suck lol.

(+1)

Amazing art style !

(+1)

loved this game! A friend had gifted me the indie bundle for palestine aid back in june and i got around to this one today. Finished my first playthrough in a go :D
The game mechanics work really well and I like that there are no 'perfect choices'. I'll probably be replaying this at some point to see a couple of places/conversations I couldn't get to the first time around. World-building was also v interesting!

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