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(+1)

Lovely game! Picked it up with the bundle and been enjoying it immensely.

(+6)

I typically struggle with card games and was worried that Signs of the Sojourner  would be complicated but it proved me wrong and incorporated a simple card system that was a delight to play with. 5/5 game, the storyline, graphics, and overall gameplay was incredible!

(1 edit) (+1)

The concept of this game is super neat, and the characters are all very lovable. It's also more challenging than I thought it'd be! I'm going to have to replay this a few more times to get better at it for the other endings, but it breaks my heart to stray from Elias.

(+4)

aaaa so good! still getting through all the endings. personally i think it'd be cool to have some sort of log of the endings you've gotten.. but hey, guess i have screenshots.

man that klaus ending. love her

(+3)

Loved the game. Using cards for conversations is a v good idea! The characters are unique and I really wanted to learn more about all of them. There’s a lot going on and I feel sad that I can’t explore it all in one go, haha! I was upset when I couldn’t connect with one of my favorite characters because I had too much fatigue... I’ll definitely give it another go later. 

(+5)

I am LOVING this game so much! I have started it for the third time and this made me put forth this request: could the initial tutorial section be skippable if you have already finished the game once? This is something I see myself playing multiple times, and it would be great to see some "NG+" type of thing, either by keeping some information across playthroughs or just this ability to skip the initial section!

(+6)

I love this game- found it while scrolling through 25 pages of games from the charity bundle and I'm really glad I got to play this! One thing- I really, really wish I knew how many days it takes to travel between towns! (Like - "estimated arrival June 8th" before clicking confirm). 
The feeling of changing, getting new cards and exploring new towns- but fearing that I'll lose the ability to relate to my best friend at home when my "O" shape cards dwindle.... really unique. You truly can't always please everyone. I'll replay this more than once.

(+1)

I think you see the estimated arrival day colored on the top left corner, but I agree that it could be clearer!

(1 edit) (+1)

You can! If you count the colored squares along your path between the two towns, that's the number of days it'll take. Fatigue happens on the black squares.

(+1)

hi, i was wondering if there's going to be a full release of this game on itch or if it's only going to be on steam? thanks :)

(+2)

We're planning to release on both itch and steam! 

oh sweet!! thanks!!

(+1)

sots has been really intruiging so far, i really like it!!  I like the characters' personalities and designs, and what their game-play reveals about them. all the card variations and meanings are fun to think about, thanks for adding some explanations and symbolism about the cards on indiegogo. im eager to play the full game upon it's arrival, good luck and thank you for making it <3

(+1)

So glad to hear you're enjoying it!

(+1)

I've played this demo with my family and loved it! Definitely adding it to my Steam wishlist.

I did manage to break the game at one point tho. While playing with Thunder, I only played fatigue cards and at the end of the round the game sort-of froze and I couldn't do anything at all. Hopefully that won't be too hard to fix. Good Luck on your game! 

Thank you for the info, we will look into it! Glad you enjoyed it!

(+1)

This is lovely

Any chance you might be able to put out a Linux build of the demo? This sounds like very much the kind of game I'd like to try, and I probably will, but having to get wine happy again significantly increases friction.

Unfortunately we're not currently planning to support Linux, sorry!

Just in case it helps anyone, I installed the windows version of the itch client with Lutris and the game runs flawlessly

(+1)

Cool concept and some lovely artwork. Good luck with the Indiegogo campaign! :)

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